xJawn NHL expected goals

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BOS 1 – 2 CAR

Boston Bruins at Carolina Hurricanes

Final · Oct 27, 2026
2026-27 · regular season
The call
CAR 58.3% ✓
expected 2.92–3.40 · CAR won 1–2
actual xG
2.09–3.71
xG share, predicted → actual
BOS 46% → 36%54% → 64% CAR
Today's puzzle Remember Some Guys — name the skater from the shape of his career. Three clues, one guess a day. Play →
On the ice
Adjusts with rink filters

Strength and score are read from BOS's side, the same minutes at both ends: PP = BOS power play · PK = CAR power play · Leading = BOS ahead · ST = each club's own power play.

BOS attacks◀ all strengths
CAR attacksall strengths ▶
× goal• on net ◦ missed· blocked hover any attempt for the shooter, its xG and everything the model saw
How to read this map

One rink, both teams: BOS attacks the left net, CAR the right. Every attempt is a Gaussian bump of height = its model xG. The controls switch the surface (xG heatmap ↔ vs league) and the markers; vs league compares this game against a typical NHL team-game under the same filter (2026-27 regular season, 283 games), so a 5v5 view is measured against league 5v5.

A strength or score filter is read from BOS's side and mirrored for CAR: “BOS PP” shows BOS's power-play attempts on the left and CAR's shorthanded attempts on the right — the same minutes of the game at both ends. Empty-net attempts are excluded unless you include them. The Player control narrows the map and the rows beneath it to the attempts by either club while one player was on the ice (for a goalie, while he was in net); his own attempts wear a blue ring. vs league switches off while a player is picked — the league baseline is a whole team-game, which one player's slice is not. Hover any attempt for the shooter, the result, its xG, and the inputs behind it: clock, strength, score, shot type, distance, angle, handedness, rush/rebound, what happened just before, and the goalie or the blocker.

What each side produced

all strengths · this game
BOS CAR
bars share a scale within each row · the longer bar is the row's leader
Goalson the map
1 2
Expected goals
2.08 3.71
xG%share of xG
36% 64%
High-dangerattempts ≥ 0.20 xG
2 2
Shots on goal
16 30
Attempts
40 64
xG by period · whole game 1st1.2–1.02nd0.3–1.83rd0.6–0.9

The Hurricanes beat the Bruins 2–1 at home, and the chances agreed: CAR out-created BOS 3.7–2.1 in expected goals. The Hurricanes power play made 0.9 xG on 11 attempts.

Counts come from the shot table behind the map: empty-net attempts and the shootout are excluded, so the goals here can trail the official final by an empty-netter or the shootout's deciding goal. Same numbers as the post-game cards.

As the game went

all situations · this game
cumulative BOS − CAR xG · bands = power plays · lines = goals
1ST2ND3RD+1−1+2−2BOS AHEAD ▲CAR AHEAD ▼
How to read this

One line: cumulative BOS minus CAR expected goals. Above zero BOS is ahead on chances, below zero CAR is. Shaded bands are power plays in the side's colour; vertical lines are goals.

Goals

this game
xG = the chance, before it went in
TeamScorerPeriodTimexG
BOSPavel Zacha 1st1:31 PP 0.19
CARJackson Blake 1st19:08 0.19
CARSebastian Aho 3rd10:19 0.16
Who

Skaters

all · whole game · this game
on-ice xG for and against, his own attempts, the net
strength
period
sort
How to read this

Every skater: on-ice xG against to the left of zero, for to the right, his own attempts as the solid bar, a hash at the net. The slim track under the name is ice time. The chart opens sorted by net, best first; pick another key to re-order it, and click the same key again to flip it. A name opens the player's page. Pick a period and every bar re-lays for that period alone on the same scale as the whole game, so the three periods add up to it; a skater who did not play in it fades to the bottom.

BOS
against for own net ice time
0.50.5111.51.5220Morgan GeekieF16:49+0.97Tanner JeannotF8:41+0.30Matthew PoitrasF8:36+0.15Fraser MintenF15:34-0.02Casey MittelstadtF13:27-0.03Mark KastelicF10:23-0.07James HagensF13:31-0.09Charlie McAvoyD26:32-0.15Hampus LindholmD20:33-0.28Elias LindholmF19:17-0.33Mason LohreiD15:03-0.33Frederic BrunetD12:22-0.52Marat KhusnutdinovF13:46-0.75Pavel ZachaF20:53-0.83Nikita ZadorovD18:31-0.95David PastrnakF22:39-0.95JJ PeterkaF19:24-1.15William BorgenD18:12-1.55
0.50.5111.51.5220Morgan GeekieF10:02+0.37Tanner JeannotF8:19+0.30Matthew PoitrasF8:36+0.15Elias LindholmF10:19-0.02Casey MittelstadtF10:41-0.03Fraser MintenF11:46-0.03Mark KastelicF8:16-0.06James HagensF10:35-0.09Charlie McAvoyD15:53-0.09Hampus LindholmD17:22-0.10Marat KhusnutdinovF10:42-0.30Mason LohreiD11:53-0.33Frederic BrunetD12:04-0.52Nikita ZadorovD16:07-0.70William BorgenD14:54-0.85JJ PeterkaF14:43-1.35Pavel ZachaF13:13-1.42David PastrnakF14:59-1.55
0.250.250.50.50.750.750David PastrnakF5:31+0.60Morgan GeekieF4:46+0.60Charlie McAvoyD4:44+0.60Pavel ZachaF4:40+0.58Elias LindholmF4:35+0.58JJ PeterkaF2:43+0.20Fraser MintenF1:52+0.01Hampus LindholmD0:08+0.01James HagensF2:48+0.00Casey MittelstadtF2:37+0.00Mason LohreiD2:31+0.00
0.250.250.50.50.750.75110Fraser MintenF0:55+0.00Tanner JeannotF0:22+0.00Mason LohreiD0:18+0.00Frederic BrunetD0:18+0.00Pavel ZachaF1:35-0.00Mark KastelicF2:07-0.01Hampus LindholmD2:28-0.19Nikita ZadorovD2:24-0.25Marat KhusnutdinovF2:53-0.44Charlie McAvoyD4:07-0.65William BorgenD3:18-0.70Elias LindholmF3:15-0.89
CAR
against for own net ice time
0.50.5111.51.5220Jackson BlakeF16:47+1.92Sebastian AhoF21:18+1.79Andrei SvechnikovF16:47+1.77Nikolaj EhlersF16:16+1.58William CarrierF14:00+1.22Shayne GostisbehereD15:24+1.21Logan StankovenF15:03+1.04Jalen ChatfieldD22:32+0.89Jaccob SlavinD23:16+0.73Juuso ValimakiD13:43+0.33Eric RobinsonF12:17-0.12K'Andre MillerD20:24-0.21Jesperi KotkaniemiF10:18-0.31Nicolas DeslauriersF7:29-0.34Seth JarvisF16:29-0.44Sean WalkerD18:18-0.58Jordan MartinookF13:53-0.86Mark JankowskiF17:16-0.92
0.50.5111.51.50Jalen ChatfieldD17:07+1.36William CarrierF14:00+1.22Jaccob SlavinD17:11+1.20Logan StankovenF12:15+1.05Jackson BlakeF11:59+1.04Andrei SvechnikovF12:34+0.88Sebastian AhoF13:14+0.82Nikolaj EhlersF11:30+0.70Juuso ValimakiD11:39+0.33Shayne GostisbehereD11:04+0.32Eric RobinsonF9:16+0.07K'Andre MillerD16:11-0.09Jesperi KotkaniemiF8:26-0.30Jordan MartinookF10:53-0.31Nicolas DeslauriersF7:29-0.34Seth JarvisF10:40-0.41Mark JankowskiF10:18-0.45Sean WalkerD14:34-0.47
0.250.250.50.50.750.75110Shayne GostisbehereD4:20+0.89Andrei SvechnikovF4:13+0.89Jackson BlakeF4:13+0.89Nikolaj EhlersF4:11+0.89Sebastian AhoF4:11+0.89Jaccob SlavinD0:19+0.01Mark JankowskiF2:13+0.01Logan StankovenF2:13+0.01Seth JarvisF2:11+0.01Juuso ValimakiD2:04+0.01Jesperi KotkaniemiF1:52-0.00
0.250.250.50.50.750.750Sebastian AhoF3:26+0.08Seth JarvisF3:09-0.03K'Andre MillerD2:58-0.12Sean WalkerD2:30-0.12Eric RobinsonF1:56-0.18Jaccob SlavinD4:50-0.48Jalen ChatfieldD4:30-0.48Mark JankowskiF4:07-0.48Jordan MartinookF2:06-0.55

Lines & pairs

all · whole game · this game
most-used units · when they played · on-ice xG lines are by strength · 5v5 shown
strength
period
sort
How to read this

The units that actually played together most at the chosen strength — forward lines and defence pairs at 5v5, the whole group on the ice on the power play or the kill — each with when it was on the ice at that strength across the game clock (period and power-play bands behind the strip) and on-ice xG against / for while the whole unit was out, at that strength only. Sorted by time together; pick another key to re-order, and a name opens the player's page. Pick a period and the strip veils the rest of the game while the bars re-lay for that period alone, on the whole game's scale.

BOS
on ice power play penalty kill xGA xGF
CAR
on ice power play penalty kill xGA xGF

Matchups

5v5 · this game
every skater against every skater, goalies first · hover a cell
order
BOS won the chances CAR won them full colour = a margin of 0.75 xG or more taller = more time together (full height at 12:00) on together, dead even never on together G = goalie: his row or column is each skater against the whole other team
KochetkovCarrierAhoSvechnikovEhlersStankovenBlakeJankowskiMartinookJarvisDeslauriersRobinsonKotkaniemiSlavinChatfieldWalkerMillerGostisbehereValimakiGL1L2L3L4D1D2D3GL1L2L3L4D1D2D3SwaymanPastrnakZachaPeterkaLindholmMittelstadtHagensGeekieKhusnutdinovMintenJeannotKastelicPoitrasLindholmMcAvoyZadorovBorgenLohreiBrunet
How to read this

Rows are BOS's skaters, columns CAR's, grouped the way they played: forward lines (L1 = the line that played together most), then defence pairs. Each cell covers the five-on-five time those two players shared the ice. Its colour is the club that out-chanced the other in that time — expected goals for minus against — and the stronger the colour, the bigger the margin. Each cell is also raised: the taller the block, the longer the two shared the ice, up to full height at 12:00 of five-on-five time. A grey cell means they met and it came out even; an open, flat one means they never met at five-on-five.

The first row and column are the goalies. A goalie is in net for every five-on-five second, so a skater's cell against the other side's goalie is all of that skater's five-on-five time against that team — the rest of his row or column added up — and the corner where the two goalies meet is the game's five-on-five. Those cells cover far more time than any pair, so they reach full colour sooner and stand at full height, a wall along each edge of the grid. A goalie change adds a second goalie row or column, each covering his own time.

Linemates share the ice, so a line against a line reads as a block. The margin is a total, not a rate: a long matchup has room to build a big gap and a thirty-second one does not — which is what the height is there to show: a tall, strong cell is the game's story; a short, strong one is a moment. Hover (or tap) any cell for the exact time together, the xG each way, attempts and goals. One game — a strong cell is what happened, not what would happen again.

The model

The prediction, scored

🔒 pregame · this game

Before puck drop the engine made CAR a 58.3% favorite, expecting a 2.92–3.40 game — CAR won 1–2, so the call landed. Every number in this section was issued before the game and is never re-graded.

pred. xGactual xG pred. 5v5actual 5v5 pred. STactual PP
BOS 2.922.09 2.201.35 0.610.74
CAR 3.403.71 2.332.67 0.790.90

Predicted 5v5 / special-teams portions come from the predicted map's strength splits (one shared scale per team pins the all-strengths total to its expected goals), so they don't sum exactly — the remainder is 4v4, 3v3, and other mixed states. The actual columns are the card's own counts (empty-net attempts excluded); the actual PP column is power-play xG only, the same bucket the predicted map's special-teams view draws.

The pregame score grid

🔒 pregame · this game

The likeliest finals the engine saw before the game, with what actually happened marked — ■ BOS · ■ CAR.

Likeliest finals (BOS–CAR)probability
3–3 6.9% tied after regulation — OT/SO decides
2–2 6.3% tied after regulation — OT/SO decides
2–4 4.5%
4–4 4.3% tied after regulation — OT/SO decides
1–3 3.6%
1–2 2.1% what happened
5.5%3.4%015.9%11.4%122.9%19.2%222.2%21.6%316.2%18.4%49.6%12.7%54.7%7.3%62.0%3.6%71.0%2.3%8+

Scoreline odds are the engine's own grid: each team's goals as a Poisson count, with the fitted adjustment for how often games end tied after regulation (ρ = 0.35), so these odds and the headline win probability come from the same numbers. The OT/SO layer is a separate fitted model and is already inside the headline win probability.

The pregame read

🔒 pregame · this game

The engine made CAR a 58.3% favorite — CAR controls 53.8% of the predicted xG. Of BOS's 2.92 expected goals, 2.20 should come at 5v5 and 0.61 on the power play; CAR projects 2.33 at 5v5 and 0.79 on the power play. The logistic challenger put the home side at 60.3%, Elo at 64.8%.

Why CAR 58.3%
win chance× expected goals
5v5 play +10.1 CAR ×1.16 · BOS ×0.95
home ice +3.7 CAR ×1.08 · BOS ×1.00
finishing −3.7 CAR ×1.00 · BOS ×1.09
goaltending −2.2 CAR ×0.93 · BOS ×0.97
special teams +0.3 CAR ×1.01 · BOS ×1.00
schedule +0.0 CAR ×1.00 · BOS ×1.00

Win chance is in points toward CAR (bars right of the line push toward CAR, left toward BOS). Each win-chance number is one-at-a-time: that piece reset to league average (neutral ice, a typical night's rest) on both sides and the game re-priced; the pieces interact, so they don't add up to the call. The multipliers are exact: a league-average team on neutral ice, on a typical night's rest, would expect 2.89 goals in this game, and each side's expected goals is that times its column of multipliers. Special teams reads small because the engine's power-play terms fit near zero, not because special teams don't matter.

Where the engine expected the goals

🔒 pregame · this game

The predicted surface, issued before puck drop — not this game's shots (those are the card's map above). BOS attacks the left net, CAR the right; each end multiplies where the attacking team generates xG this season by where its opponent concedes it, scaled so each end totals the engine's expected goals. Actual shots lays the game's unblocked attempts on top: × goals, • on net, ◦ missed.

Context

Tale of the tape

season to date

How each team fares on its own, season to date: per-game xG rates with league rank (of 32). Rank 1 is best on every row — orange ranks sit in the top third of the league, gray in the bottom third.

BOSCAR
3.01 (15th) Offense
xG for / game
3.63 (1st)
2.93 (15th) Defense
xG against / game
2.41 (2nd)
0.63 (26th) Power play
PP xG / game
0.86 (10th)
0.70 (12th) Penalty kill
PP xG conceded / game
0.58 (4th)

Season-to-date form as of the site's latest build, shown for context — the ratings the engine actually used were its own as-of-game-day state. Replay this matchup in the lab →