xJawn NHL expected goals

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Final · Oct 24, 2026
2026-27 · regular season
The call
CAR 51.7% ✓
expected 3.06–2.98 · CAR won 4–0
actual xG
3.74–2.02
xG share, predicted → actual
CAR 51% → 65%49% → 35% STL
Today's puzzle Remember Some Guys — name the skater from the shape of his career. Three clues, one guess a day. Play →
Adjusts with rink filters

Strength and score are read from CAR's side, the same minutes at both ends: PP = CAR power play · PK = STL power play · Leading = CAR ahead · ST = each club's own power play.

CAR attacks◀ all strengths
STL attacksall strengths ▶
× goal• on net ◦ missed· blocked hover any attempt for the shooter, its xG and everything the model saw
How to read this map

One rink, both teams: CAR attacks the left net, STL the right. Every attempt is a Gaussian bump of height = its model xG. The controls switch the surface (xG heatmap ↔ vs league) and the markers; vs league compares this game against a typical NHL team-game under the same filter (2026-27 regular season, 176 games), so a 5v5 view is measured against league 5v5.

A strength or score filter is read from CAR's side and mirrored for STL: “CAR PP” shows CAR's power-play attempts on the left and STL's shorthanded attempts on the right — the same minutes of the game at both ends. Empty-net attempts are excluded unless you include them. The Player control narrows the map and the rows beneath it to the attempts by either club while one player was on the ice (for a goalie, while he was in net); his own attempts wear a blue ring. vs league switches off while a player is picked — the league baseline is a whole team-game, which one player's slice is not. Hover any attempt for the shooter, the result, its xG, and the inputs behind it: clock, strength, score, shot type, distance, angle, handedness, rush/rebound, what happened just before, and the goalie or the blocker.

What each side produced

all strengths · regular season
CAR STL
bars share a scale within each row · the longer bar is the row's leader
Goalson the map
4 0
Expected goals
3.74 2.02
xG%share of xG
65% 35%
High-dangerattempts ≥ 0.20 xG
0 0
Shots on goal
39 24
Attempts
62 50
xG by period · whole game 1st1.0–0.52nd1.7–0.83rd1.0–0.7

The Hurricanes beat the Blues 4–0 on the road, and the chances agreed: CAR out-created STL 3.7–2.0 in expected goals. At 5v5: CAR 3.3, STL 1.8.

Counts come from the shot table behind the map: empty-net attempts and the shootout are excluded, so the goals here can trail the official final by an empty-netter or the shootout's deciding goal. Same numbers as the post-game cards.

As the game went

cumulative CAR − STL xG · bands = power plays · lines = goals
1ST2ND3RD+1−1+2−2CAR AHEAD ▲STL AHEAD ▼
How to read this

One line: cumulative CAR minus STL expected goals. Above zero CAR is ahead on chances, below zero STL is. Shaded bands are power plays in the side's colour; vertical lines are goals.

Skaters

on-ice xG · sorted by net · one game
How to read this

Every skater, sorted by net on-ice expected goals: on-ice xG against to the left of zero, for to the right, his own attempts as the solid bar, a hash at the net. The slim track under the name is ice time.

CAR
against for own net ice time
0.50.5111.51.5220Jackson BlakeF17:14+1.76Nikolaj EhlersF15:31+1.44Logan StankovenF15:30+1.24Sean WalkerD20:49+1.07K'Andre MillerD23:14+0.88Shayne GostisbehereD17:40+0.59Juuso ValimakiD16:13+0.51Jesperi KotkaniemiF16:24+0.47Seth JarvisF16:17+0.30Jordan MartinookF17:28+0.22Sebastian AhoF16:36+0.18Nicolas DeslauriersF11:50+0.17Jaccob SlavinD20:21+0.09Jalen ChatfieldD20:34+0.06Andrei SvechnikovF14:49+0.05William CarrierF13:21+0.01Eric RobinsonF12:41-0.00Skyler Brind'AmourF11:38-0.01
STL
against for own net ice time
0.50.5111.51.5220Aleksanteri KaskimakiF13:26+0.42Robert ThomasF18:15+0.28Otto StenbergF10:50+0.03Jimmy SnuggerudF16:49-0.10Colton ParaykoD20:12-0.14Jonatan BerggrenF17:18-0.21Connor McMichaelF15:21-0.30Pius SuterF12:40-0.39Dylan HollowayF17:05-0.46Adam JiricekD16:34-0.50Justin BarronD19:42-0.60Mason McTavishF17:08-0.62Philip BrobergD24:33-0.63Jake NeighboursF14:10-0.82Cam FowlerD19:09-0.85Brandon CarloD18:06-0.88Dalibor DvorskyF12:06-0.99Pavel BuchnevichF15:26-1.60

Lines & pairs

most-used 5v5 units · when they played · on-ice xG
How to read this

The forward lines and defence pairs that actually played together most at 5v5, each with when it was on the ice across the game clock (period and power-play bands behind the strip) and on-ice xG against/for while the whole unit was out.

CAR
on ice power play penalty kill xGA xGF
FORWARD LINESL1Jordan MartinookJesperi KotkaniemiSeth Jarvis13:46+0.39L2Nikolaj EhlersLogan StankovenJackson Blake12:53+1.37L3William CarrierSebastian AhoAndrei Svechnikov12:09-0.04L4Nicolas DeslauriersSkyler Brind'AmourEric Robinson9:53+0.17DEFENCE PAIRSD1Sean WalkerK'Andre Miller20:27+1.07D2Jaccob SlavinJalen Chatfield19:19+0.09D3Shayne GostisbehereJuuso Valimaki14:53+0.531ST2ND3RD02.252.25
STL
on ice power play penalty kill xGA xGF
FORWARD LINESL1Robert ThomasDylan HollowayJimmy Snuggerud14:15+0.04L2Jonatan BerggrenConnor McMichaelMason McTavish10:53-0.09L3Pavel BuchnevichJake NeighboursDalibor Dvorsky7:27-0.99L4Pius SuterAleksanteri KaskimakiOtto Stenberg6:08+0.06DEFENCE PAIRSD1Cam FowlerBrandon Carlo15:11-0.66D2Colton ParaykoPhilip Broberg11:27-0.14D3Justin BarronAdam Jiricek7:38-0.381ST2ND3RD01.51.5

Matchups

5v5 · every skater against every skater, goalies first · hover a cell
CAR won the chances STL won them full colour = a margin of 0.75 xG or more taller = more time together (full height at 12:00) on together, dead even never on together G = goalie: his row or column is each skater against the whole other team
KochetkovMartinookKotkaniemiJarvisEhlersStankovenBlakeCarrierAhoSvechnikovDeslauriersBrind'AmourRobinsonWalkerMillerSlavinChatfieldGostisbehereValimakiHoferThomasHollowaySnuggerudBerggrenMcMichaelMcTavishBuchnevichNeighboursDvorskySuterKaskimakiStenbergFowlerCarloParaykoBrobergBarronJiricekGL1L2L3L4D1D2D3GL1L2L3L4D1D2D3
How to read this

Rows are CAR's skaters, columns STL's, grouped the way they played: forward lines (L1 = the line that played together most), then defence pairs. Each cell covers the five-on-five time those two players shared the ice. Its colour is the club that out-chanced the other in that time — expected goals for minus against — and the stronger the colour, the bigger the margin. Each cell is also raised: the taller the block, the longer the two shared the ice, up to full height at 12:00 of five-on-five time. A grey cell means they met and it came out even; an open, flat one means they never met at five-on-five.

The first row and column are the goalies. A goalie is in net for every five-on-five second, so a skater's cell against the other side's goalie is all of that skater's five-on-five time against that team — the rest of his row or column added up — and the corner where the two goalies meet is the game's five-on-five. Those cells cover far more time than any pair, so they reach full colour sooner and stand at full height, a wall along each edge of the grid. A goalie change adds a second goalie row or column, each covering his own time.

Linemates share the ice, so a line against a line reads as a block. The margin is a total, not a rate: a long matchup has room to build a big gap and a thirty-second one does not — which is what the height is there to show: a tall, strong cell is the game's story; a short, strong one is a moment. Hover (or tap) any cell for the exact time together, the xG each way, attempts and goals. One game — a strong cell is what happened, not what would happen again.

Goals

xG = the chance, before it went in
TeamScorerPeriodTimexG
CARSean Walker 2nd4:45 PP 0.17
CARJesperi Kotkaniemi 2nd5:05 0.16
CARLogan Stankoven 2nd13:35 0.14
CARNikolaj Ehlers 3rd4:30 PP 0.13

The prediction, scored

Before puck drop the engine made CAR a 51.7% favorite, expecting a 3.06–2.98 game — CAR won 4–0, so the call landed. Every number in this section was issued before the game and is never re-graded.

pred. xGactual xG pred. 5v5actual 5v5 pred. STactual PP
CAR 3.063.74 2.193.33 0.650.41
STL 2.982.02 2.191.75 0.690.26

Predicted 5v5 / special-teams portions come from the predicted map's strength splits (one shared scale per team pins the all-strengths total to its expected goals), so they don't sum exactly — the remainder is 4v4, 3v3, and other mixed states. The actual columns are the card's own counts (empty-net attempts excluded); the actual PP column is power-play xG only, the same bucket the predicted map's special-teams view draws.

The pregame score grid

The likeliest finals the engine saw before the game, with what actually happened marked — ■ CAR · ■ STL.

Likeliest finals (CAR–STL)probability
3–3 7.1% tied after regulation — OT/SO decides
2–2 7.0% tied after regulation — OT/SO decides
4–2 4.1%
4–4 4.1% tied after regulation — OT/SO decides
2–4 3.8%
4–0 0.9% what happened
4.7%5.2%014.4%15.2%121.8%22.5%222.1%22.2%317.0%16.6%410.6%10.0%55.5%5.1%62.4%2.2%71.4%1.2%8+

Scoreline odds are the engine's own grid: each team's goals as a Poisson count, with the fitted adjustment for how often games end tied after regulation (ρ = 0.35), so these odds and the headline win probability come from the same numbers. The OT/SO layer is a separate fitted model and is already inside the headline win probability.

The pregame read

The engine made CAR a 51.7% favorite — STL controls 49.3% of the predicted xG. Of CAR's 3.06 expected goals, 2.19 should come at 5v5 and 0.65 on the power play; STL projects 2.19 at 5v5 and 0.69 on the power play. The logistic challenger put the home side at 45.4%, Elo at 46.9%.

Why CAR 51.7%
win chance× expected goals
5v5 play +7.8 CAR ×1.09 · STL ×0.94
home ice −3.5 CAR ×1.00 · STL ×1.08
finishing −2.4 CAR ×1.00 · STL ×1.06
schedule −1.1 CAR ×0.98 · STL ×1.01
special teams +0.8 CAR ×1.01 · STL ×0.99
goaltending +0.5 CAR ×0.98 · STL ×0.97

Win chance is in points toward CAR (bars right of the line push toward CAR, left toward STL). Each win-chance number is one-at-a-time: that piece reset to league average (neutral ice, a typical night's rest) on both sides and the game re-priced; the pieces interact, so they don't add up to the call. The multipliers are exact: a league-average team on neutral ice, on a typical night's rest, would expect 2.88 goals in this game, and each side's expected goals is that times its column of multipliers. Special teams reads small because the engine's power-play terms fit near zero, not because special teams don't matter.

Where the engine expected the goals

The predicted surface, issued before puck drop — not this game's shots (those are the card's map above). CAR attacks the left net, STL the right; each end multiplies where the attacking team generates xG this season by where its opponent concedes it, scaled so each end totals the engine's expected goals. Actual shots lays the game's unblocked attempts on top: × goals, • on net, ◦ missed.

Tale of the tape

How each team fares on its own, season to date: per-game xG rates with league rank (of 32). Rank 1 is best on every row — orange ranks sit in the top third of the league, gray in the bottom third.

CARSTL
3.53 (2nd) Offense
xG for / game
2.86 (21st)
2.35 (2nd) Defense
xG against / game
2.74 (12th)
0.86 (9th) Power play
PP xG / game
0.66 (22nd)
0.56 (3rd) Penalty kill
PP xG conceded / game
0.56 (4th)

Season-to-date form as of the site's latest build, shown for context — the ratings the engine actually used were its own as-of-game-day state. Replay this matchup in the lab →