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SEA 3 – 4 TBL

Seattle Kraken at Tampa Bay Lightning

Final / OT · Oct 15, 2026
2026-27 · regular season
The call
TBL 68.0% ✓
expected 2.50–3.62 · TBL won 3–4 in OT
actual xG
2.98–4.09
xG share, predicted → actual
SEA 41% → 42%59% → 58% TBL
Today's puzzle Remember Some Guys — name the skater from the shape of his career. Three clues, one guess a day. Play →
Adjusts with rink filters

Strength and score are read from SEA's side, the same minutes at both ends: PP = SEA power play · PK = TBL power play · Leading = SEA ahead · ST = each club's own power play.

SEA attacks◀ all strengths
TBL attacksall strengths ▶
× goal• on net ◦ missed· blocked hover any attempt for the shooter, its xG and everything the model saw
How to read this map

One rink, both teams: SEA attacks the left net, TBL the right. Every attempt is a Gaussian bump of height = its model xG. The controls switch the surface (xG heatmap ↔ vs league) and the markers; vs league compares this game against a typical NHL team-game under the same filter (2026-27 regular season, 118 games), so a 5v5 view is measured against league 5v5.

A strength or score filter is read from SEA's side and mirrored for TBL: “SEA PP” shows SEA's power-play attempts on the left and TBL's shorthanded attempts on the right — the same minutes of the game at both ends. Empty-net attempts are excluded unless you include them. The Player control narrows the map and the rows beneath it to the attempts by either club while one player was on the ice (for a goalie, while he was in net); his own attempts wear a blue ring. vs league switches off while a player is picked — the league baseline is a whole team-game, which one player's slice is not. Hover any attempt for the shooter, the result, its xG, and the inputs behind it: clock, strength, score, shot type, distance, angle, handedness, rush/rebound, what happened just before, and the goalie or the blocker.

What each side produced

all strengths · regular season
SEA TBL
bars share a scale within each row · the longer bar is the row's leader
Goalson the map
3 4
Expected goals
2.98 4.09
xG%share of xG
42% 58%
High-dangerattempts ≥ 0.20 xG
2 2
Shots on goal
27 35
Attempts
47 61
xG by period · whole game 1st1.1–1.32nd0.9–1.33rd0.9–0.6OT0.1–0.8

The Lightning beat the Kraken 4–3 in overtime at home, and the chances agreed: TBL out-created SEA 4.1–3.0 in expected goals. The Lightning power play made 0.9 xG on 11 attempts.

Counts come from the shot table behind the map: empty-net attempts and the shootout are excluded, so the goals here can trail the official final by an empty-netter or the shootout's deciding goal. Same numbers as the post-game cards.

As the game went

cumulative SEA − TBL xG · bands = power plays · lines = goals
1ST2ND3RDOT+0.5−0.5+1−1+1.5−1.5SEA AHEAD ▲TBL AHEAD ▼
How to read this

One line: cumulative SEA minus TBL expected goals. Above zero SEA is ahead on chances, below zero TBL is. Shaded bands are power plays in the side's colour; vertical lines are goals.

Skaters

on-ice xG · sorted by net · one game
How to read this

Every skater, sorted by net on-ice expected goals: on-ice xG against to the left of zero, for to the right, his own attempts as the solid bar, a hash at the net. The slim track under the name is ice time.

SEA
against for own net ice time
0.50.5111.51.5222.52.50Josh MahuraD16:27+0.73Ville OttavainenD11:16+0.33Berkly CattonF12:26+0.29Kaapo KakkoF11:14+0.28Jared McCannF16:21+0.16Ryan WintertonF15:18+0.14Ben MeyersF14:25+0.12Chandler StephensonF17:16+0.00Shane WrightF12:39-0.06Ryker EvansD26:50-0.12Mackie SamoskevichF13:48-0.14Bobby McMannF16:24-0.15Freddy GaudreauF17:52-0.21Brandon MontourD8:05-0.33Jordan EberleF17:25-0.76Matty BeniersF16:53-0.90Adam LarssonD27:18-1.08Vince DunnD28:24-1.45
TBL
against for own net ice time
0.50.5111.51.5222.52.50Nikita KucherovF22:16+1.19Brandon HagelF23:24+1.02J.J. MoserD22:56+0.90John CarlsonD21:35+0.77Brayden PointF18:33+0.67Anthony CirelliF18:19+0.58Jake GuentzelF19:24+0.55Pontus HolmbergF14:04+0.51Erik CernakD14:55+0.24Ilya MikheyevF14:57+0.02Conor GeekieF13:29-0.00Zemgus GirgensonsF15:11-0.01Victor HedmanD17:13-0.06Max CrozierD12:33-0.12Dominic JamesF15:25-0.31Jeff VielF10:48-0.40Ryan McDonaghD16:49-0.52Emil LillebergD10:23-0.63

Lines & pairs

most-used 5v5 units · when they played · on-ice xG
How to read this

The forward lines and defence pairs that actually played together most at 5v5, each with when it was on the ice across the game clock (period and power-play bands behind the strip) and on-ice xG against/for while the whole unit was out.

SEA
on ice power play penalty kill xGA xGF
FORWARD LINESL1Jordan EberleChandler StephensonBobby McMann13:01-0.04L2Freddy GaudreauRyan WintertonBen Meyers10:45+0.49L3Jared McCannMatty BeniersMackie Samoskevich10:23-0.07L4Kaapo KakkoShane WrightBerkly Catton9:27+0.18DEFENCE PAIRSD1Adam LarssonVince Dunn19:07-1.22D2Brandon MontourRyker Evans8:03-0.33D3Josh MahuraVille Ottavainen5:16+0.341ST2ND3RDOT01.751.75
TBL
on ice power play penalty kill xGA xGF
FORWARD LINESL1Zemgus GirgensonsPontus HolmbergIlya Mikheyev9:53+0.14L2Jeff VielConor GeekieDominic James8:43-0.36L3Nikita KucherovAnthony CirelliBrandon Hagel7:27+0.13SPAREJake Guentzel19:24+0.55SPAREBrayden Point18:33+0.67DEFENCE PAIRSD1John CarlsonJ.J. Moser14:34+0.22D2Ryan McDonaghErik Cernak11:54+0.19D3Victor HedmanMax Crozier9:48-0.10SPAREEmil Lilleberg10:23-0.631ST2ND3RDOT01.751.75

Matchups

5v5 · every skater against every skater, goalies first · hover a cell
SEA won the chances TBL won them full colour = a margin of 0.75 xG or more taller = more time together (full height at 12:00) on together, dead even never on together G = goalie: his row or column is each skater against the whole other team
GrubauerEberleStephensonMcMannGaudreauWintertonMeyersMcCannBeniersSamoskevichKakkoWrightCattonLarssonDunnMontourEvansMahuraOttavainenVasilevskiyGirgensonsHolmbergMikheyevVielGeekieJamesKucherovCirelliHagelGuentzelPointCarlsonMoserMcDonaghCernakHedmanCrozierLillebergGL1L2L3L4D1D2D3GL1L2L3FD1D2D3D
How to read this

Rows are SEA's skaters, columns TBL's, grouped the way they played: forward lines (L1 = the line that played together most), then defence pairs. Each cell covers the five-on-five time those two players shared the ice. Its colour is the club that out-chanced the other in that time — expected goals for minus against — and the stronger the colour, the bigger the margin. Each cell is also raised: the taller the block, the longer the two shared the ice, up to full height at 12:00 of five-on-five time. A grey cell means they met and it came out even; an open, flat one means they never met at five-on-five.

The first row and column are the goalies. A goalie is in net for every five-on-five second, so a skater's cell against the other side's goalie is all of that skater's five-on-five time against that team — the rest of his row or column added up — and the corner where the two goalies meet is the game's five-on-five. Those cells cover far more time than any pair, so they reach full colour sooner and stand at full height, a wall along each edge of the grid. A goalie change adds a second goalie row or column, each covering his own time.

Linemates share the ice, so a line against a line reads as a block. The margin is a total, not a rate: a long matchup has room to build a big gap and a thirty-second one does not — which is what the height is there to show: a tall, strong cell is the game's story; a short, strong one is a moment. Hover (or tap) any cell for the exact time together, the xG each way, attempts and goals. One game — a strong cell is what happened, not what would happen again.

Goals

xG = the chance, before it went in
TeamScorerPeriodTimexG
SEARyan Winterton 1st5:43 0.10
SEAJared McCann 3rd2:54 PP 0.15
SEAMatty Beniers 3rd15:41 0.09
TBLBrandon Hagel 1st16:53 0.35
TBLBrandon Hagel 2nd3:38 0.06
TBLIlya Mikheyev 3rd9:58 0.11
TBLVictor Hedman OT2:07 0.16

The prediction, scored

Before puck drop the engine made TBL a 68.0% favorite, expecting a 2.50–3.62 game — TBL won 3–4, so the call landed. Every number in this section was issued before the game and is never re-graded.

pred. xGactual xG pred. 5v5actual 5v5 pred. STactual PP
SEA 2.502.98 1.782.52 0.540.40
TBL 3.624.09 2.532.39 0.740.87

Predicted 5v5 / special-teams portions come from the predicted map's strength splits (one shared scale per team pins the all-strengths total to its expected goals), so they don't sum exactly — the remainder is 4v4, 3v3, and other mixed states. The actual columns are the card's own counts (empty-net attempts excluded); the actual PP column is power-play xG only, the same bucket the predicted map's special-teams view draws.

The pregame score grid

The likeliest finals the engine saw before the game, with what actually happened marked — ■ SEA · ■ TBL.

Likeliest finals (SEA–TBL)probability
3–3 6.4% what happened — regulation ended tied; TBL won in OT
2–2 6.4% tied after regulation — OT/SO decides
2–4 5.2%
1–3 4.6%
1–4 4.1%
8.4%2.7%020.7%9.7%125.6%17.3%221.2%20.8%313.2%19.1%46.7%14.1%52.8%8.6%61.0%4.5%70.4%3.2%8+

Scoreline odds are the engine's own grid: each team's goals as a Poisson count, with the fitted adjustment for how often games end tied after regulation (ρ = 0.35), so these odds and the headline win probability come from the same numbers. The OT/SO layer is a separate fitted model and is already inside the headline win probability.

The pregame read

The engine made TBL a 68.0% favorite — TBL controls 59.1% of the predicted xG. Of SEA's 2.50 expected goals, 1.78 should come at 5v5 and 0.54 on the power play; TBL projects 2.53 at 5v5 and 0.74 on the power play. The logistic challenger put the home side at 70.9%, Elo at 65.9%.

Where the engine expected the goals

The predicted surface, issued before puck drop — not this game's shots (those are the card's map above). SEA attacks the left net, TBL the right; each end multiplies where the attacking team generates xG this season by where its opponent concedes it, scaled so each end totals the engine's expected goals. Actual shots lays the game's unblocked attempts on top: × goals, • on net, ◦ missed.

Tale of the tape

How each team fares on its own, season to date: per-game xG rates with league rank (of 32). Rank 1 is best on every row — orange ranks sit in the top third of the league, gray in the bottom third.

SEATBL
2.97 (14th) Offense
xG for / game
3.20 (9th)
3.31 (28th) Defense
xG against / game
2.62 (10th)
0.64 (25th) Power play
PP xG / game
0.76 (16th)
0.65 (7th) Penalty kill
PP xG conceded / game
0.68 (10th)

Season-to-date form as of the site's latest build, shown for context — the ratings the engine actually used were its own as-of-game-day state. Replay this matchup in the lab →