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CAR 4 – 1 PHI

Carolina Hurricanes at Philadelphia Flyers

Final · Oct 11, 2026
2026-27 · regular season
The call
CAR 58.9% ✓
expected 3.04–2.54 · CAR won 4–1
actual xG
3.17–1.45
xG share, predicted → actual
CAR 55% → 69%45% → 31% PHI
Today's puzzle Remember Some Guys — name the skater from the shape of his career. Three clues, one guess a day. Play →
Adjusts with rink filters

Strength and score are read from CAR's side, the same minutes at both ends: PP = CAR power play · PK = PHI power play · Leading = CAR ahead · ST = each club's own power play.

CAR attacks◀ all strengths
PHI attacksall strengths ▶
× goal• on net ◦ missed· blocked hover any attempt for the shooter, its xG and everything the model saw
How to read this map

One rink, both teams: CAR attacks the left net, PHI the right. Every attempt is a Gaussian bump of height = its model xG. The controls switch the surface (xG heatmap ↔ vs league) and the markers; vs league compares this game against a typical NHL team-game under the same filter (2025-26 regular season, 1312 games), so a 5v5 view is measured against league 5v5.

A strength or score filter is read from CAR's side and mirrored for PHI: “CAR PP” shows CAR's power-play attempts on the left and PHI's shorthanded attempts on the right — the same minutes of the game at both ends. Empty-net attempts are excluded unless you include them. The Player control narrows the map and the rows beneath it to the attempts by either club while one player was on the ice (for a goalie, while he was in net); his own attempts wear a blue ring. vs league switches off while a player is picked — the league baseline is a whole team-game, which one player's slice is not. Hover any attempt for the shooter, the result, its xG, and the inputs behind it: clock, strength, score, shot type, distance, angle, handedness, rush/rebound, what happened just before, and the goalie or the blocker.

What each side produced

all strengths · regular season
CAR PHI
bars share a scale within each row · the longer bar is the row's leader
Goalson the map
4 1
Expected goals
3.17 1.45
xG%share of xG
69% 31%
High-dangerattempts ≥ 0.20 xG
2 1
Shots on goal
30 19
Attempts
59 41
xG by period · whole game 1st1.0–0.32nd0.9–0.53rd1.3–0.6

The Hurricanes beat the Flyers 4–1 on the road, and the chances agreed: CAR out-created PHI 3.2–1.4 in expected goals. At 5v5: CAR 2.8, PHI 1.3.

Counts come from the shot table behind the map: empty-net attempts and the shootout are excluded, so the goals here can trail the official final by an empty-netter or the shootout's deciding goal. Same numbers as the post-game cards.

As the game went

cumulative CAR − PHI xG · bands = power plays · lines = goals
1ST2ND3RD+0.5−0.5+1−1+1.5−1.5+2−2CAR AHEAD ▲PHI AHEAD ▼
How to read this

One line: cumulative CAR minus PHI expected goals. Above zero CAR is ahead on chances, below zero PHI is. Shaded bands are power plays in the side's colour; vertical lines are goals.

Skaters

on-ice xG · sorted by net · one game
How to read this

Every skater, sorted by net on-ice expected goals: on-ice xG against to the left of zero, for to the right, his own attempts as the solid bar, a hash at the net. The slim track under the name is ice time.

CAR
against for own net ice time
0.50.5111.51.50Nikolaj EhlersF17:41+1.28Jackson BlakeF20:25+1.02Shayne GostisbehereD17:22+0.98Logan StankovenF17:44+0.91Sebastian AhoF18:24+0.86Taylor HallF15:26+0.82Andrei SvechnikovF16:26+0.81Mike ReillyD11:14+0.41Jalen ChatfieldD21:01+0.41Sean WalkerD22:44+0.40Jaccob SlavinD19:11+0.35K'Andre MillerD22:06+0.32William CarrierF12:12+0.19Mark JankowskiF15:48+0.18Jordan MartinookF14:17+0.07Nicolas DeslauriersF8:45-0.11Eric RobinsonF12:31-0.17Jesperi KotkaniemiF10:43-0.20
PHI
against for own net ice time
0.50.5111.51.5220Carl GrundstromF12:11+0.26Noah CatesF13:27+0.19Porter MartoneF15:12-0.05Nick SeelerD22:06-0.11Oliver BonkD16:28-0.15David JiricekD14:14-0.20Noel AcciariF15:06-0.21Denver BarkeyF15:19-0.32Matvei MichkovF12:54-0.43Travis SanheimD21:43-0.48Owen TippettF15:05-0.49Michael BuntingF10:25-0.51Trevor ZegrasF16:05-0.52Christian DvorakF17:23-0.64Sean CouturierF16:37-0.65Tyson FoersterF17:36-1.09Jamie DrysdaleD24:21-1.31Simon BenoitD15:58-1.44

Lines & pairs

most-used 5v5 units · when they played · on-ice xG
How to read this

The forward lines and defence pairs that actually played together most at 5v5, each with when it was on the ice across the game clock (period and power-play bands behind the strip) and on-ice xG against/for while the whole unit was out.

CAR
on ice power play penalty kill xGA xGF
FORWARD LINESL1Taylor HallLogan StankovenJackson Blake11:45+0.41L2Mark JankowskiJordan MartinookNikolaj Ehlers9:40+0.38L3William CarrierSebastian AhoAndrei Svechnikov9:37+0.29L4Nicolas DeslauriersEric RobinsonJesperi Kotkaniemi8:18-0.11DEFENCE PAIRSD1Sean WalkerK'Andre Miller20:20+0.29D2Jaccob SlavinJalen Chatfield17:33+0.37D3Mike ReillyShayne Gostisbehere9:02+0.251ST2ND3RD011
PHI
on ice power play penalty kill xGA xGF
FORWARD LINESL1Christian DvorakTyson FoersterDenver Barkey9:58-0.13L2Noel AcciariCarl GrundstromNoah Cates6:42+0.17L3Sean CouturierOwen TippettPorter Martone6:31-0.35L4Michael BuntingTrevor ZegrasMatvei Michkov5:25-0.39DEFENCE PAIRSD1Nick SeelerJamie Drysdale13:59-0.31D2Travis SanheimOliver Bonk12:47-0.01D3Simon BenoitDavid Jiricek8:32-0.101ST2ND3RD00.750.75

Matchups

5v5 · every skater against every skater, goalies first · hover a cell
CAR won the chances PHI won them full colour = a margin of 0.75 xG or more taller = more time together (full height at 12:00) on together, dead even never on together G = goalie: his row or column is each skater against the whole other team
KochetkovHallStankovenBlakeJankowskiMartinookEhlersCarrierAhoSvechnikovDeslauriersRobinsonKotkaniemiWalkerMillerSlavinChatfieldReillyGostisbehereWollDvorakFoersterBarkeyAcciariGrundstromCatesCouturierTippettMartoneBuntingZegrasMichkovSeelerDrysdaleSanheimBonkBenoitJiricekGL1L2L3L4D1D2D3GL1L2L3L4D1D2D3
How to read this

Rows are CAR's skaters, columns PHI's, grouped the way they played: forward lines (L1 = the line that played together most), then defence pairs. Each cell covers the five-on-five time those two players shared the ice. Its colour is the club that out-chanced the other in that time — expected goals for minus against — and the stronger the colour, the bigger the margin. Each cell is also raised: the taller the block, the longer the two shared the ice, up to full height at 12:00 of five-on-five time. A grey cell means they met and it came out even; an open, flat one means they never met at five-on-five.

The first row and column are the goalies. A goalie is in net for every five-on-five second, so a skater's cell against the other side's goalie is all of that skater's five-on-five time against that team — the rest of his row or column added up — and the corner where the two goalies meet is the game's five-on-five. Those cells cover far more time than any pair, so they reach full colour sooner and stand at full height, a wall along each edge of the grid. A goalie change adds a second goalie row or column, each covering his own time.

Linemates share the ice, so a line against a line reads as a block. The margin is a total, not a rate: a long matchup has room to build a big gap and a thirty-second one does not — which is what the height is there to show: a tall, strong cell is the game's story; a short, strong one is a moment. Hover (or tap) any cell for the exact time together, the xG each way, attempts and goals. One game — a strong cell is what happened, not what would happen again.

Goals

xG = the chance, before it went in
TeamScorerPeriodTimexG
CARAndrei Svechnikov 2nd10:16 0.04
CARShayne Gostisbehere 2nd13:45 0.12
CARSebastian Aho 2nd16:54 0.13
CARMark Jankowski 3rd15:09 0.16
PHIChristian Dvorak 2nd15:26 0.06

The prediction, scored

Before puck drop the engine made CAR a 58.9% favorite, expecting a 3.04–2.54 game — CAR won 4–1, so the call landed. Every number in this section was issued before the game and is never re-graded.

pred. xGactual xG pred. 5v5actual 5v5 pred. STactual PP
CAR 3.043.17 2.232.81 0.610.19
PHI 2.541.45 1.731.31 0.660.11

Predicted 5v5 / special-teams portions come from the predicted map's strength splits (one shared scale per team pins the all-strengths total to its expected goals), so they don't sum exactly — the remainder is 4v4, 3v3, and other mixed states. The actual columns are the card's own counts (empty-net attempts excluded); the actual PP column is power-play xG only, the same bucket the predicted map's special-teams view draws.

The pregame score grid

The likeliest finals the engine saw before the game, with what actually happened marked — ■ CAR · ■ PHI.

Likeliest finals (CAR–PHI)probability
2–2 8.0% tied after regulation — OT/SO decides
3–3 6.9% tied after regulation — OT/SO decides
3–1 4.7%
4–2 4.6%
1–1 4.1% tied after regulation — OT/SO decides
4–1 3.6% what happened
4.8%8.0%014.5%20.2%121.9%25.4%222.1%21.3%317.0%13.6%410.5%7.0%55.4%3.0%62.4%1.1%71.3%0.5%8+

Scoreline odds are the engine's own grid: each team's goals as a Poisson count, with the fitted adjustment for how often games end tied after regulation (ρ = 0.35), so these odds and the headline win probability come from the same numbers. The OT/SO layer is a separate fitted model and is already inside the headline win probability.

The pregame read

The engine made CAR a 58.9% favorite — PHI controls 45.5% of the predicted xG. Of CAR's 3.04 expected goals, 2.23 should come at 5v5 and 0.61 on the power play; PHI projects 1.73 at 5v5 and 0.66 on the power play. The logistic challenger put the home side at 36.5%, Elo at 43.4%.

Where the engine expected the goals

The predicted surface, issued before puck drop — not this game's shots (those are the card's map above). CAR attacks the left net, PHI the right; each end multiplies where the attacking team generates xG this season by where its opponent concedes it, scaled so each end totals the engine's expected goals. Actual shots lays the game's unblocked attempts on top: × goals, • on net, ◦ missed.

Tale of the tape

How each team fares on its own, season to date: per-game xG rates with league rank (of 32). Rank 1 is best on every row — orange ranks sit in the top third of the league, gray in the bottom third.

CARPHI
3.58 (4th) Offense
xG for / game
1.96 (31st)
2.18 (3rd) Defense
xG against / game
3.69 (30th)
0.94 (9th) Power play
PP xG / game
0.56 (26th)
0.52 (7th) Penalty kill
PP xG conceded / game
0.65 (11th)

Season-to-date form as of the site's latest build, shown for context — the ratings the engine actually used were its own as-of-game-day state. Replay this matchup in the lab →