xJawn NHL expected goals

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VGK 6 – 2 SEA

Vegas Golden Knights at Seattle Kraken

Final · Oct 6, 2026
2026-27 · regular season
The call
VGK 57.9% ✓
expected 3.08–2.63 · VGK won 6–2
actual xG
3.90–2.32
xG share, predicted → actual
VGK 54% → 63%46% → 37% SEA
Today's puzzle Remember Some Guys — name the skater from the shape of his career. Three clues, one guess a day. Play →
Adjusts with rink filters

Strength and score are read from VGK's side, the same minutes at both ends: PP = VGK power play · PK = SEA power play · Leading = VGK ahead · ST = each club's own power play.

VGK attacks◀ all strengths
SEA attacksall strengths ▶
× goal• on net ◦ missed· blocked hover any attempt for the shooter, its xG and everything the model saw
How to read this map

One rink, both teams: VGK attacks the left net, SEA the right. Every attempt is a Gaussian bump of height = its model xG. The controls switch the surface (xG heatmap ↔ vs league) and the markers; vs league compares this game against a typical NHL team-game under the same filter (2025-26 regular season, 1312 games), so a 5v5 view is measured against league 5v5.

A strength or score filter is read from VGK's side and mirrored for SEA: “VGK PP” shows VGK's power-play attempts on the left and SEA's shorthanded attempts on the right — the same minutes of the game at both ends. Empty-net attempts are excluded unless you include them. The Player control narrows the map and the rows beneath it to the attempts by either club while one player was on the ice (for a goalie, while he was in net); his own attempts wear a blue ring. vs league switches off while a player is picked — the league baseline is a whole team-game, which one player's slice is not. Hover any attempt for the shooter, the result, its xG, and the inputs behind it: clock, strength, score, shot type, distance, angle, handedness, rush/rebound, what happened just before, and the goalie or the blocker.

What each side produced

all strengths · regular season
VGK SEA
bars share a scale within each row · the longer bar is the row's leader
Goalson the map
6 2
Expected goals
3.91 2.32
xG%share of xG
63% 37%
High-dangerattempts ≥ 0.20 xG
4 3
Shots on goal
28 27
Attempts
60 48
xG by period · whole game 1st0.8–0.92nd1.3–0.33rd1.8–1.1

The Golden Knights beat the Kraken 6–2 on the road, and the chances agreed: VGK out-created SEA 3.9–2.3 in expected goals. VGK scored 6 on 3.9 expected.

Counts come from the shot table behind the map: empty-net attempts and the shootout are excluded, so the goals here can trail the official final by an empty-netter or the shootout's deciding goal. Same numbers as the post-game cards.

As the game went

cumulative VGK − SEA xG · bands = power plays · lines = goals
1ST2ND3RD+0.5−0.5+1−1+1.5−1.5+2−2VGK AHEAD ▲SEA AHEAD ▼
How to read this

One line: cumulative VGK minus SEA expected goals. Above zero VGK is ahead on chances, below zero SEA is. Shaded bands are power plays in the side's colour; vertical lines are goals.

Skaters

on-ice xG · sorted by net · one game
How to read this

Every skater, sorted by net on-ice expected goals: on-ice xG against to the left of zero, for to the right, his own attempts as the solid bar, a hash at the net. The slim track under the name is ice time.

VGK
against for own net ice time
0.50.5111.51.5222.52.50Jack EichelF18:20+1.98Mark StoneF15:51+1.84Shea TheodoreD19:05+1.58Tomas HertlF16:04+1.53Mitch MarnerF16:32+0.98Ivan BarbashevF15:30+0.93Victor OlofssonF10:48+0.80Trevor ConnellyF11:41+0.62Noah HanifinD21:05+0.23Brayden McNabbD19:37+0.21Rasmus AnderssonD17:24+0.15Braeden BowmanF15:06+0.02Jeremy LauzonD16:00-0.03William KarlssonF18:44-0.13Marc GatcombF9:09-0.38Nic DowdF13:50-0.56Parker WotherspoonD20:17-0.70Brett HowdenF15:51-0.74
SEA
against for own net ice time
0.50.5111.51.5222.52.50Jared McCannF15:07+0.60Mackie SamoskevichF13:51+0.34Kaapo KakkoF14:57+0.29Shane WrightF14:43+0.25Bobby McMannF16:51+0.08Berkly CattonF15:35+0.06Ryan LindgrenD3:57+0.00Jordan EberleF15:46-0.05Vince DunnD24:01-0.10Brandon MontourD20:05-0.19Matty BeniersF16:21-0.26Chandler StephensonF17:31-0.31Ben MeyersF10:48-0.68Ryker EvansD24:16-0.70Cale FleuryD16:03-1.01Freddy GaudreauF15:55-1.07Ryan WintertonF12:33-1.09Adam LarssonD22:38-1.67

Lines & pairs

most-used 5v5 units · when they played · on-ice xG
How to read this

The forward lines and defence pairs that actually played together most at 5v5, each with when it was on the ice across the game clock (period and power-play bands behind the strip) and on-ice xG against/for while the whole unit was out.

VGK
on ice power play penalty kill xGA xGF
FORWARD LINESL1Mark StoneIvan BarbashevJack Eichel9:54+0.62L2William KarlssonMitch MarnerBrett Howden9:15-0.27L3Tomas HertlVictor OlofssonTrevor Connelly7:33+0.40L4Nic DowdMarc GatcombBraeden Bowman7:17-0.29DEFENCE PAIRSD1Noah HanifinJeremy Lauzon15:46+0.02D2Rasmus AnderssonParker Wotherspoon12:58-0.34D3Brayden McNabbShea Theodore12:38+0.601ST2ND3RD01.251.25
SEA
on ice power play penalty kill xGA xGF
FORWARD LINESL1Jordan EberleChandler StephensonBobby McMann14:08-0.18L2Kaapo KakkoShane WrightBerkly Catton11:35+0.34L3Jared McCannMatty BeniersMackie Samoskevich7:41+0.19L4Freddy GaudreauRyan WintertonBen Meyers6:43-0.15DEFENCE PAIRSD1Adam LarssonVince Dunn12:52-0.72D2Brandon MontourRyker Evans11:09-0.08D3Ryan LindgrenCale Fleury2:15+0.071ST2ND3RD011

Matchups

5v5 · every skater against every skater, goalies first · hover a cell
VGK won the chances SEA won them full colour = a margin of 0.75 xG or more taller = more time together (full height at 12:00) on together, dead even never on together G = goalie: his row or column is each skater against the whole other team
HartStoneBarbashevEichelKarlssonMarnerHowdenHertlOlofssonConnellyDowdGatcombBowmanHanifinLauzonAnderssonWotherspoonMcNabbTheodoreDaccordGrubauerEberleStephensonMcMannKakkoWrightCattonMcCannBeniersSamoskevichGaudreauWintertonMeyersLarssonDunnMontourEvansLindgrenFleuryGL1L2L3L4D1D2D3GL1L2L3L4D1D2D3
How to read this

Rows are VGK's skaters, columns SEA's, grouped the way they played: forward lines (L1 = the line that played together most), then defence pairs. Each cell covers the five-on-five time those two players shared the ice. Its colour is the club that out-chanced the other in that time — expected goals for minus against — and the stronger the colour, the bigger the margin. Each cell is also raised: the taller the block, the longer the two shared the ice, up to full height at 12:00 of five-on-five time. A grey cell means they met and it came out even; an open, flat one means they never met at five-on-five.

The first row and column are the goalies. A goalie is in net for every five-on-five second, so a skater's cell against the other side's goalie is all of that skater's five-on-five time against that team — the rest of his row or column added up — and the corner where the two goalies meet is the game's five-on-five. Those cells cover far more time than any pair, so they reach full colour sooner and stand at full height, a wall along each edge of the grid. A goalie change adds a second goalie row or column, each covering his own time.

Linemates share the ice, so a line against a line reads as a block. The margin is a total, not a rate: a long matchup has room to build a big gap and a thirty-second one does not — which is what the height is there to show: a tall, strong cell is the game's story; a short, strong one is a moment. Hover (or tap) any cell for the exact time together, the xG each way, attempts and goals. One game — a strong cell is what happened, not what would happen again.

Goals

xG = the chance, before it went in
TeamScorerPeriodTimexG
VGKVictor Olofsson 1st13:02 0.10
VGKTomas Hertl 1st15:58 PP 0.22
VGKMark Stone 2nd1:43 SH 0.22
VGKVictor Olofsson 2nd13:07 0.14
VGKJack Eichel 2nd19:29 0.10
VGKTomas Hertl 3rd9:43 PP 0.35
SEAShane Wright 3rd4:52 0.04
SEAJared McCann 3rd15:00 PP 0.08

The prediction, scored

Before puck drop the engine made VGK a 57.9% favorite, expecting a 3.08–2.63 game — VGK won 6–2, so the call landed. Every number in this section was issued before the game and is never re-graded.

pred. xGactual xG pred. 5v5actual 5v5 pred. STactual PP
VGK 3.083.90 2.171.88 0.741.81
SEA 2.632.32 2.001.67 0.420.54

Predicted 5v5 / special-teams portions come from the predicted map's strength splits (one shared scale per team pins the all-strengths total to its expected goals), so they don't sum exactly — the remainder is 4v4, 3v3, and other mixed states. The actual columns are the card's own counts (empty-net attempts excluded); the actual PP column is power-play xG only, the same bucket the predicted map's special-teams view draws.

The pregame score grid

The likeliest finals the engine saw before the game, with what actually happened marked — ■ VGK · ■ SEA.

Likeliest finals (VGK–SEA)probability
2–2 7.7% tied after regulation — OT/SO decides
3–3 6.9% tied after regulation — OT/SO decides
4–2 4.5%
3–1 4.5%
1–1 3.8% tied after regulation — OT/SO decides
6–2 1.4% what happened
4.6%7.3%014.2%19.1%121.7%24.9%222.1%21.6%317.2%14.3%410.7%7.6%55.6%3.4%62.5%1.3%71.4%0.6%8+

Scoreline odds are the engine's own grid: each team's goals as a Poisson count, with the fitted adjustment for how often games end tied after regulation (ρ = 0.35), so these odds and the headline win probability come from the same numbers. The OT/SO layer is a separate fitted model and is already inside the headline win probability.

The pregame read

The engine made VGK a 57.9% favorite — SEA controls 46.1% of the predicted xG. Of VGK's 3.08 expected goals, 2.17 should come at 5v5 and 0.74 on the power play; SEA projects 2.00 at 5v5 and 0.42 on the power play. The logistic challenger put the home side at 38.7%, Elo at 49.0%.

Where the engine expected the goals

The predicted surface, issued before puck drop — not this game's shots (those are the card's map above). VGK attacks the left net, SEA the right; each end multiplies where the attacking team generates xG this season by where its opponent concedes it, scaled so each end totals the engine's expected goals. Actual shots lays the game's unblocked attempts on top: × goals, • on net, ◦ missed.

Tale of the tape

How each team fares on its own, season to date: per-game xG rates with league rank (of 32). Rank 1 is best on every row — orange ranks sit in the top third of the league, gray in the bottom third.

VGKSEA
3.45 (4th) Offense
xG for / game
2.91 (14th)
2.25 (3rd) Defense
xG against / game
3.24 (26th)
1.04 (4th) Power play
PP xG / game
0.61 (25th)
0.31 (1st) Penalty kill
PP xG conceded / game
0.64 (9th)

Season-to-date form as of the site's latest build, shown for context — the ratings the engine actually used were its own as-of-game-day state. Replay this matchup in the lab →